Coach's CornerApr 2, 2010, 5:17 pm ![]()
* Arrange three cones in triangle, each about one yard apart Sets/Reps: 3x20 touches each leg ![]()
* Sprint full speed for five yards toward ladder Sets/Reps: 2-3x7-8 foot patterns ![]()
* Begin in athletic stance holding dumbbells at sides Sets/Reps: 3x20 each leg Aug 4, 2009, 8:04 pm There are essentially four ways you can create scoring opportunities:
1. Dribble Moves 2. Live Ball Moves 3. Movement 4. Screening On this article I will write on dribble moves. I would advise the reader that in order to be a great player, you do not need a hundred different moves. What you do need, however, is a move and a countermove and execution. Do a few things very well and you are on you way to a great career. DRIBBLE MOVES The defense is trying to contain the ball. The ball handler is trying to force the defender out of stance and out of balance. You, the ball handler must make the defender lunge, straighten his knees, go back on his heels or cross his feet. You accomplish this goal by using a change of speed, a change of direction or a combination of the two. I. THE DRIBBLE You should use the dribble to: A. Create space. B. To get yourself out of trouble, not into trouble. C. To change a passing angle. D. To get to the hoop. II. TYPES OF DRIBBLE MOVES A. Change of speed moves 1. Acceleration 2. Stutter step 3. Stop and go 4. Fake crossover B. Change of direction moves 1. Crossover 2. Pullback crossover 3. Between the legs 4. Around the back 5. Spin moves 6. Slide dribble into a spin C. Combination moves 1. Fake crossover to crossover 2. Fake crossover to spin 3. Stop and go to crossover 4. Between the legs to spin 5. Stutter to crossover 6. One hand cross to crossover 7. Spin, between the legs, crossover 8. Pull Back then explode III. AN EXPLANATION OF THE DRIBBLE MOVES A. Change of speed moves. 1. Acceleration. The intent of acceleration is to lull the defender into a false sense of security about your speed of travel and then spring by the defender. The keys to acceleration are: a. Act relaxed before exploding to the hoop. b. Look up, to further lull the defender into a relaxed state. c. Keep the ball protected. 2. Stutter. The stutter is executed by dribbling at a defender and freezing him/her by stopped your forward motion and rapidly moving your feet up and down before exploding to the hoop. The stutter should resemble a foot fire drill. The keys to the stutter are: a. Keep your knees bent to make your move to the hoop quicker. b. Look up before going to the hoop. 3. The stop and go. The stop and go is actually a stop, back up, look up and go. The first part involves dribbling at the defender and quickly stepping back off your leg opposite the ball. As you push back off your leg you should either land on two feet or take a second small step and hop back to two feet. The defender must now react and move forward to close the space created by your back up. When the defender moves forward you should look up at the hoop before quickly exploding to the basket. The keys to the stop and go are: a. Keep the ball low throughout the move. b. Make sure your knees are bent as you look up so you can explode to the hoop. c. Sell the fake with your eyes, your hand that is not dribbling the ball and your body language. 4. The in and out or fake crossover move. The fake crossover is intended to give the defender the illusion that a crossover move is about to take place. You begin with the ball in your right hand. As you approach the defender you take a step to the left before pushing back to the right. The best description of this move is to imagine ice skating and pushing off your right foot and then back out to the right. This slight shifting of the hand over the top of the ball is the most significant part of the move. The keys to the fake crossover are: a. Allow your body to move left while keeping the ball on your right. b. Slide your hand over the top of the ball without carrying the ball. c. Keep the ball low so that it is easier to slide your hand over the top. B. Change of direction moves. A change of direction move involves changing the ball from one side of the body to the other. It also involves changing the direction of travel in an attempt to make the defender cross his/her legs or come out of stance. 1. The crossover move. The crossover is executed by pulling the ball from one side of your body to the other. The exchange of the ball should be quick, hard and low. It is common to add a step back to the move before the crossover to eliminate any chance of the defense knocking the ball away. The keys to the crossover are: a. Pull the ball as opposed to simply dribble the ball across the middle of your body. b. The ball should travel from outside your leg on the right to outside your leg on the left or vice versa. c. Keep the crossover low. Bringing your hand down to the floor helps to keep the ball low. d. Sell the move with your shoulders. 2. Pull back crossover. The pullback crossover is executed by dribbling the ball (in this example) with your right hand and stepping hard at the defender with your left foot. As your weight transfers over your left or front foot, you lift your back foot off the ground. This allows you to step back (or push back) off your front foot. When your right foot comes down on the floor you lift your left foot off the ground and hop further back off the plant off your right foot. The result of a coordinated well executed move is to create approximately seven feet of space between you and the defender (sequence 1). The ball has stayed in your right hand throughout the move. As the defender scrambles to recover and close the space between the two of you, it is the optimum time to execute a hard crossover (sequence 2). A key teaching point is to remind your players that as your feet are landing in a simultaneous motion on the ground (the end of the step back), cross the ball. 3. The between the legs moves. Dribbling between the legs allows you to change the ball from hand to hand while protecting the exchange with your body. The ball should always travel from front to back away from the defender. You should also allow your body to dip (similar to sitting in a chair) as the ball is passing between your legs. This will set up your body to spring in the opposite direction (sequence 3). The keys to the between the legs, dribble are: a. Don’t pound the ball through the legs, dribble the ball through. b. Come to a two-footed stop before dribbling between the legs. c. Always dribble the ball between your legs from the front to the back so the ball is moving away from the defender. 4. Around the back move. The around the back move is ideal to change the passing angle. The move is actually set up when a defender lunges for a ball that is being dribbled at your side. The object is for you to cross the ball from one hand to the other behind your back. You must learn to get your body in front of the ball before making the exchange from hand to hand to eliminate the possibility of a carry call by the officials (sequence 4). The keys to the around the back dribble are: a. The around the back move must change your direction. If you maintain a straight line of travel, even though you changed hands on the ball, a charge will mostly likely occur. b. Keep the ball low to avoid a carry call. 5. The spin move. The spin move is a change of direction move that allows you to seal the defender with your body. Similar to the around the back move, the spin move is often set up by the defender. When the defender reaches for the ball, you protect the ball by stepping toward the defender with the foot furthest from the ball. You now execute a reverse pivot away from the other hand. After completing the pivot you change the ball to your other hand (sequence 5). The keys to the spin move are: a. Set up the defender by moving in one direction before attempting the pivot. b. Seal the defender with the pivot. c. Upon completion of the pivot, the toe of your front foot should be pointed at the hoop. This will insure you are moving north to south (hoop to hoop) rather than east to west (sideline to sideline). d. Complete the pivot before changing hands on the ball. 6. Slide dribble spin. This move was made popular by Magic Johnson. Magic would execute a slide (similar to a defensive slide) while dribbling the ball. He would stand facing the sideline and bounce the ball near his foot that was located furthest from the defender. If the defender tried to come around his front, he would simply spin away. C. Combining moves. An ideal way to beat a defender is to employ two moves in quick succession. The first move should be a slower or setup move to lead the defender in one direction before exploding in a second direction: An example of some of the combination moves you might employ is: 1. Fake crossover to crossover 2. Fake crossover to spin 3. Stop and go to crossover 4. Between the legs to spin 5. Stutter to crossover The moves described above have already been explained in terms of hand position, footwork and execution. The following two moves need further examination. 6. One hand cross to crossover. The ball handler takes the ball in his right hand and bounces it across his body. He then uses the same hand to bring the ball back to its original starting point. The ball is bounced in a rhythmic one-two motion. When the ball returns to its original spot, the ball handler now explore-des into a crossover. We sometimes call this the bad crossover, good crossover move. The first motion is meant to lull the defender before exploding to the hoop. 7. Spin, between the legs, crossover. This move actually requires three changes of direction in a very short time period. The ball handler starts by spinning away from the defender. He then drops the ball between his legs as the defender is sliding back into position. Once more as the defender fights to recover the ball handler drops his foot closest to the ball and executes a hard crossover. IV. BALL HANDLING DRILLS A. Body position. 1. Knees bent, feet shoulders width apart. 2. Weight should be equally distributed on the balls of your feet. 3. Head up. A good teaching point is to hold up fingers while someone is dribbling and have them call out the number of fingers you have up. This teaches the ball handler to look up. 4. The ball is controlled on the fingertips. B. Drills to practice the basics. 1. Dribble a ball side to side and front to back while looking up. Repeat the drill with either hand. You can handle two balls at once as the skill level increases. 2. Practice running forward at ¾ speed and then accelerating. 3. Use cones or chairs to practice changing directions and going around objects. 4. Play “red light” to practice sprinting and stopping with the ball. The coach stands at one end of the gym facing a line of ball handlers. The coach quickly pivots 180 degrees away from the players. When he pivots the ball handlers dribble as fast as they can while the coach counts loudly and quickly to five, yells red light and pivots back to the ball handlers. If he catches them moving they return to the starting point. The object is to be the first to reach the coach. This ‘child’s’ game teaches stop and go and ball control. 5. Dribble tag. Place ten players with basketballs in the half court area and designate the player that is poison. The player that is poison must touch another and pass the poison. When the coach calls time, the last player with poison must run sprints. 6. Dribble tag versus the group. One member must touch each person in the group in a prescribed time. 7. Dribble tag with two people as poison. C. The Advanced drills. 1. One on one full court zig - zag. The ball handler works on pullbacks, change of direction and change of pace moves while working his way down the court versus a defender. The defender does not try to steal the ball. 2. The ball handler is face guarded by a defender and must get free for an inbounds pass. As soon as he receives the ball he must play full court one on one against a second defender who is waiting ten feet back. 3. One on one half-court. The defender gets in defensive stance with his arm extended. The defenders job is to stay within six feet of the ball handler for five seconds. The ball handler must work to break contact. 4. One on two half court. Two defenders try to corner and trap the ball handler. The ball handler tries to keep the ball alive for twenty seconds. 5. Play one on one where the ball handler starts ten feet from the defender and dribbles at his opponent trying to execute a quick dribble move. V. PASS FAKES OFF THE DRIBBLE Because you are moving when you dribble the ball it makes a pass fake very effective. The following are pass fakes you should master. A. Hard drive, jump stop and pass fake. The key is to stay low and step in the direction of the pass. You should be able to create space, step back and shoot. B. Fake one hand pass. As the ball is returning from the floor to your hand you throw your hand over the ball to fake a pass. The heel of your hand should start the ball moving forward like an intended pass only to be pulled back by your fingertips at the last second. C. Fake around the back pass. As the ball is returning from the floor to your hand you cup the ball and fake passing it around your back and return it to its starting point. VI. A FINAL NOTE ON BALL HANDLING Take a ball with you everywhere you go and you will become proficient in no time. Regardless of your size, work with your handles. Make the most of practice. In lay-up lines execute a different dribble move every time you go to the hoop. Feb 5, 2009, 3:32 pm Nov 23, 2008, 4:30 pm Looking through my inbounds play stuff, I came across this play that Gonzaga runs on occasion underneath the offensive basket. I like it because it spreads the defense out and what I really like about it is that it's a safe one to use. Sometimes, in finding the perfect scoring inbounds play, you can get too cute that actually result in turnovers. I would much rather a safe inbounds play that scores less than an inbounds play that scores slightly more but is prone to the turnover. Setup: My personal belief is that the majority of the time you should have a guard inbounds, in this case it is the point guard. The other players are spread in a 4-high set. It's important that both forwards or posts play the side of the ball. ![]() O2 will do a v-cut to the basket looking for the quick hitter from O1. If you want you can substitute v-cut for L-cut or whatever you think will get O2 open. O5 and O4 will set a stagger screen for O3 coming over the top. O1 will hit O3 as the second option. After inbounds: After the inbounds, you want another quick hitter opportunity before setting up your offense. ![]() After O1 inbounds, O4 and O5 will set a double screen and O1 will maneuver in between O4 and O5 to the top of the key. O4 will quickly seal his man and look for the post entry from O1 as option 1. If not there, O3 will simply pass to O1 and in this case Gonzaga will setup their flex offense. Nov 2, 2008, 11:00 am I was looking through some notes the other day and found some gems from a coaches notebook from France. The great part of these drills is that if your kids are motivated, they can practice these on their own in open gyms, at the playground, backyard, etc.. 2-4 Ball Pass Dribble: These are great at working hand-eye coordination as well as team work with your partner. You can have 3 sets of pairs, working on different things and after 5-10 minute intervals switch. Best to pair up like players, guards with guards, forwards with forwards, ![]() (a) 2 Balls Back & Forth. Players face each other & with one hand pass the ball back & forth, keeping the ball on the same side. (b) 2 or 4 Balls Circle around. Players face each other & pass ball with one hand, catch, skip the ball across to their other hand, then pass. (c) 2 Balls 1 Bounce & 1 Chest Pass. Players face each other, 1 player throws a 2 hand chest pass, the other a 2 hand bounce pass. Alternate hands (direction) for all categories. Station Work: Here are some more ideas to use in your breakdowns during practices. Working on foot quickness, 1v1 jab series, balance and dexterity. You can specify 3-5 minutes each station then rotate and repeat each drill 2 or 3 times. ![]() 1. Player makes quick 2 foot jumps across the line & back working along the length of the foul line. Coach & player pass the ball to & fro. This can progress to the player jumping & passing the ball around the waist as they jump. 2. Player is in triple threat stance and with one lead foot makes as many jab steps as possible. Wrap through the legs next time through. 3. Player stands on one leg and rolls the ball on the floor around the 4 pylons in a figure 8. Swap legs next time through. 4. Player balances on 2 H shaped blocks or workout balls whilst coach passes ball back and forth. The cross beam being a 4cm dowel. Coach Peron Oct 19, 2008, 9:31 pm MAN SHELL Purpose To work on team defense, rotations, when to help, when not to help, and defensive positions. To teach and review man-to-man defensive concepts. Procedure This drill uses four pairs of offensive and defensive players, line around the arch facing each other. Defensive players are in a defensive stance. The offense is moving the ball around and the defense makes sure they are in the right positions. The following drills are used to work on different defensive skills:
![]() Emphasis Jumping to every pass. Also staying down in a stance, and being the right position, according to the ball. Knowing when to help, and when to stay on your man is also important. Everyone should know the correct rotations if a defender gets beat off the dribble. Oct 9, 2008, 12:21 pm ONE CIRCLE ONE HAND CATCHING (2 BALLS) Purpose Good eye-hand co-ordination drill. This is a good low intensity drill warm up drill. Procedure Players work together in pairs. They use a two basketballs or a two tennis ball for the drill. One player stands still while the other runs in a circle around him. The player inside the circle passes the ball to the other player who has to catch and pass to the outside player at the same time. All catches are made with one hand. Work on both hands running in both directions.
Emphasis Keep the circles small. The player running should work on keeping the passing hand steady using mainly the wrist to pass. Oct 9, 2008, 11:59 am To help improve players transition process here are a few options to run while attacking the opposite basket.
2 ON 0 FAST BREAK
Purpose To work on fast break situations with two offensive players. Procedure
backboard and the first player on the baseline rebounding and making an outlet pass to the first player on the sideline and then running the outside lane. Examples:
Emphasis Players will work as fast as possible with out being out of control. Players will be conscious of proper spacing, timing and communication while executing. Oct 9, 2008, 11:50 am Now a days players must be able to read the defense then create a move prior to recieving the ball before they attack. This video show different v-cut move to get open catch and attack the defense.
1 ON 1 – V-CUT Purpose This is a competitive perimeter one on one drill. The drill teaches players to play one on one after a V-cut. Procedure
the coach on the other wing and the defense playing help side in the lane. Coach has the ball on the wing. Offense makes a V-cut. The defense denies the pass from the wing. When the offensive player receives the pass they play one on one. Aug 12, 2008, 5:10 pm
Jul 23, 2008, 7:20 pm
Jun 16, 2008, 4:49 pm
Jun 16, 2008, 4:30 pm Here is a simple drill that players can use on the court/even in the driveway at home.
May 26, 2008, 11:50 am
The best basketball conditioning "drill" Playing the game is the best way to get in shape for the game. Playing in practice or pick-up games is never as intense as playing in actual competition, but it is the next best thing. If you want to replicate the running, sprinting, sliding, jumping, and lunging of real games...you've got to run, sprint, slide, jump, and lunge in practice or pick-up games. Remember that most pick-up games are pretty slow placed, with lots of players just out there trying to score as many points as possible, taking it easy on defense, and generally trying to not tire themselves out too much. It's up to you to pick up the intensity. Even if everyone else it taking it easy, you can push yourself on both ends of the floor to make it worth your while. Try to guard the best offensive player on the other team to really get a food defensive workout. Try to grab as many rebounds as possible so that you really work on that area of your game. Sprint up the court on every fast break, and sprint back on defense on every defensive stand so that you get as good of a workout in as possible.
Adding jump rope drills to your workout routine can be an excellent way of increasing your overall fitness level. Start off every workout with stretching and warm up. For jump rope drills, try 30 seconds of half-paced jumping. Then, for the next round, increase the pace. Try 30 seconds jumping with both feet, then rest for a minute. Then, try 30 seconds alternating jumps from one foot to the other. You can slowly increase the length of each set (go from 30 seconds to 45, then to one full minute) as you get in better shape.
Interval training
As always, stretch and warm up before doing any interval training. Here's a good exercise: go to a school track and jog one time around the track to warm up. Once you are warmed up, try sprinting the straight-away at full speed, then slow down to a jog (or walk) around the curved portion of the track. Continue this routine (sprinting followed by walking or jogging) several times. Once you build up your stamina, you can increase the length of the high-intensity part of the training, and shorten the rest periods.
Coach Peron
Jan 28, 2008, 12:52 pm Quick Hands Purpose To cultivate quicker hands, better ball-control, hand ambidexterity, and more confidence.
Procedure Players will work to execute the following maneuvers:
Emphasis Players should work to execute circular maneuvers in either direction. All moves should be executed with the head up. Players should constantly challenge themselves to achieve a faster pace - mishandles should occur from this internal
Coach Peron challenge. Jan 9, 2008, 1:59 pm
The box and one along with the Diamond and one are types of zones that you may see during certain parts of the game. Here a a few solutions when you are facing these style of zones
When you have reached the OFFENSE in blue you will be able to click on one of the photo clips to see the offense in action.
BOX-AND-ONE DEFENSE
The box-and-one defense consists of four men playing a box zone defense, with one man playing aggressive man-to-man defense against the best offensive player (diagr. 1). ![]() The goal of this defense is to neutralize the scoring potential of this player. The box is used to force the outside shot by preventing easy shots from close range. However, this defense has its weaknesses. The box-and-one is not a good choice to use against a team with several good outside shooters and can easily be broken with penetration at the gaps. The best way to attack this defense is to place one man in the gap between the two defensive guards. This man should then make an effort to penetrate in this gap, with the intention of drawing the two men to cover him. This quickly opens room for the wing man. Once the ball is kicked outside, the offense should not differ much from any other offensive motion used against a zone defense. The slight difference though, is seen when an individual player is pressured by a defender who is not following the zone formation. In order to give more space to his teammates and remain an offensive threat as well, this player should always set up outside or near the baseline. In this offensive motion, however, a problem can occur when the individual player that is being pressured is the team's point guard. In this case, the point guard must switch positions with the 2 guard, with the 2 taking on the point guard duties. However, the best solution is to have two point guards in the game at this time so the offense can run easily and effectively. With this offense, you can see that the individual player's job can be difficult when confronted by this defense. For this reason, the other four players have a bigger responsibility. They must attack based on principles from offenses against a normal zone. The best way to prepare for this kind of defense is to use an exercise "shell" during practice sessions. We force the offense to penetrate in the gaps in order to disorientate the defensive formation and create easy free shots. When preparing for this defense, it is of vital importance to make the right player selection. You should have four effective shooters from the perimeter. They should be very agile and good passers. Since you are confronting a defense with plenty of rotations, you should have a big low-post man who is capable of finishing mismatches and getting offensive rebounds. When you have finished your preparation for attacking this defense and have selected your best players, you can then proceed in choosing the one or more systems you might have for the box-and-one zone. At this point, I will show you the system I have used for a long time against the box-and-one, an effective system that still helps me today. OFFENSE The basic alignment for this attack is onefour low (diagr. 2). ![]() The man in position 1 organizes the play in such a way that he waits for 3, who is being pressured to receive a back pick from 4 and then continues on the other side. Here, he will recei-ve a double pick from players 2 and 5. Since the whole defense is focused on the ball and looking for a shot to come off the double pick, this double pick can be used as a decoy so the play can quickly be transferred to the other side. At the same time when 3 comes of the double pick, 2 aggressively sprints to the opposite side and 4 pops out to the high post to receive the ball from the 1 (diagr. 3). ![]() As soon as 4 gets the ball, he must immediately pass to 2, who should now be open for a shot. When 4 passes the ball, he has to cut to the basket, looking for a return pass and an easy lay-up. 2 has several options. Considering the fact that he is a good shooter, his first option would be to face the basket and, if open, shoot. He should also see that 4 is cutting to the basket for an easy lay-up. However, 2's third option is to look at 5, who has flashed at the high post area. 2 can pass to him for a shot or involve him in a high- low game (diagr. 4). ![]() In case that 2 does not do any of this, he returns the ball to the point guard, who now makes a strong move towards the ball to receive the pass. After the pass, the team's alignment is exactly the same as it was at the beginning of the play, only the players are now on the opposite sides (diagr. 5). ![]() Therefore, 2 sets the double pick for 3, and runs to the opposite side, followed by 5, who pops out to receive the pass from 1 (diagr. 6). Then, 5 passes to 2, who in this moment should be able to attack the basket either by feeding 5 on the post, or using him for a pick- and-roll game (diagr. 7).
The principles of this defense are similar to the box-and-one defense, with the only difference being in the formation of the players. The alignment consists of an odd-man front. The clear purpose of this defense is to attack the point guard in order to disorganize the offense (diagr. 8). ![]() This defense is weak against teams with good shooters and players who can penetrate from the baseline. For this reason, the same principles that we use in an offense against the box-and-one can be also used against this diamond-and one defense. Penetration is a very powerful weapon against this defense. Not only because of the kick-out pass option, but because it offers the chance for an inside game as well; the diamond defense is particularly weak and vulnerable at the low post. OFFENSE One particular offense that has been tested a number of times and with great success against this kind of defense is the following (diagr. 9):
perimeter. Once 2 receives the ball, he dribbles down, opposite from the stack, and passes it to 5, who pops out to the corner. 2 then cuts to the opposite side. While he is cutting, 4 makes a flash to the level of the foul line, and receives the pass from 1 in order to then pass it to 2, who should be on the other side in a triple-threat offensive stance. (diagr. 10).
uses that pick to cut towards the ball and possibly receive an easy pass either from 2 or 4, according to the timing of the movement. In this triangular position, 2 and 5 now have a good chance for an easy shot. 3 is also in position for an open jump-shot from the foul- line if the defense is not aggressive. If, however, none of this occurs, 2 returns the ball from his triple-threat position to 4, who again passes it to 3, who has just received a pick from 1 in order to get open (diagr. 11). ![]() If 3 does not have a shot, he passes it to 1, who rolls in towards the basket after the pick. The pass to 1, as well as the pass to 5, are the two possible final passes that can happen. During the course of this attack, however, the option for making a diagonal pass to an open player- due to a possible defensive delay-always exists. Obviously, in order for any of these options to work, good timing between the players is a must. CONCLUSION Never allow yourself or your team to be surprised when facing this kind of defense. By being prepared, you let your opponent know that you have been expecting his move. â–¼ Use all offensive principles against a zone defense. â–¼ Choose a wise offense in which the tightly-guarded player can move in such ways that he would give his teammates more space to create and be effective offensively. â–¼ The four men that are facing the zone defense should have a greater responsibility in the game than they usually have, since their closely-guarded teammate will give them more space. â–¼ As long as the tightly-guarded player is the point guard, it is recommended that he switches his position with another guard who is not being pressured or, if possible, have two point guards in the line-up. â–¼ After every shot shot, be in position for the offensive rebound since this defense is vulnerable to that aspect of the game. â–¼ It is vitally important to make a wise selection of the four players who will be facing the normal zone defense. The wing players should be good shooters, and the "4" man, who is the key against this kind of defense, should also be a good shooter and a good passer. â–¼ Insist on an aggressive defense that will gain quick possession of the ball and run the fast break at every opportunity. This will prevent the zone defense from setting up properly. Many coaches consider these unorthodox zones a poor way to play defense and I agree. However, since the nature of using these zones is to surprise the opponent, I strongly recommend that before a game, a coach should spend a few minutes reviewing what to do if one of these defenses is used. Nov 27, 2007, 11:20 am Now that high school and all college and university teams are playing FIBA transition is very important with getting the ball up the court. Here are a few drills that makes the players get into running down court after a score or outlet sequence.
Nov 1, 2007, 1:07 pm
Good offense wins games; great defense, rebounding and hustle wins championships. Good defense comes from 50% good technique, and 50% inspiration and perspiration. The best way to get back into the game when you're down 10 points or more, is to play great defense and rebound. Keep the other team from scoring so you can catch up.
On Personal Character and Attitude: The true athlete must have character, not be a character (John Wooden). In life you make choices, and your choices make you (John Wooden). You don't have to win a trophy to be a winner. In basketball, there is no such thing as a perfect game. Don't get upset if you make a mistake or miss a shot, keep playing hard and things will work out. Remember, a man can fail many times, but he isn't a failure until he gives up. Always think "next play" (Coach K, Duke). "A good garden may have some weeds" (John Wooden).
On Goals: If you fail to prepare, you prepare to fail (John Wooden). To be great is hard, but it's the "hard" (the difficulty) that makes it great...otherwise anyone could do it (Tom Hanks in the movie, "A League Of Their Own").
On Speed and Quickness:
Other Important "Little Things": If you are caught trapped in a corner, bounce the ball off the opponent's foot so it goes out-of-bounds. Or call "time-out" if it is a crucial time in the game and a crucial possession. But don't waste all of your coach's time-outs unnecessarily. When you have a 6 point (or more) lead with only a minute to go in the game, protect the ball and burn the clock. You don't need to score any more points (unless it's an easy lay-up). Remember, "the clock is your enemy" now (Al McGuire). Slow down, run the clock, careful passing, and be prepared to have to make free-throws. There are "good fouls" (like stopping an obvious score during an important part of the game. Make the opponent shoot the free throws). There are really, stupid "bad fouls" (like fouling someone in the back-court with only 2 seconds left in the period with the bonus in effect). Eliminate stupid fouls so you can use your five fouls for important stuff, like boxing-out, rebounding, posting-up, stopping a crucial shot, etc. A little tip on staying out of foul trouble: your number of fouls should be less than or equal to the quarter number that you are in. #Fouls <= Quarter # So, don't get your 2nd foul in the 1st quarter, or your 3rd foul in the 2nd quarter, or your 4th foul in the 3rd quarter, because you will most likely get your 5th foul before the game is over. If a teammate steals the ball and is driving down the court for a fast-break lay-up, hustle down after him/her. Chances are, you will either get a pass from him/her, or get the rebound and an easy put-back basket. Always assume your teammate is going to miss the lay-up, so you get down there and get the rebound. It's an easy way to score extra points! To become champions, you must play four good quarters each game. It sounds obvious, but only the good teams do it! Focus on short blocks of time. Break each quarter into four minute segments and focus on winning each segment, so you don't let up the entire game. There are critical times in a game where key plays make the difference. To become champions, you must learn to recognize these times ("crunch time"), and pick up your intensity on the boards and on defense, and avoid costly turn-overs.
Coach Peron Oct 15, 2007, 1:42 pm Many players it seems get ready for games or practices by eating chips along with a pop or 2, with many of those players feeling slow footed or having no energy for the entire game.
1st the athletes should maintain a healthy diet every day, not just on game day, for overall well-being.
Basketball Nutrition-What to Eat Before a Game or Practice
Now on Game day
"¦
I have always believed in a diet high in carbohydrates (avoid fats, grease) about 1-2 hours before game-time or practice (you need time to digest it). Players should eat enough to feel their hunger is satisfied,, but not overeat or stuff themselves. If it is a larger meal (lunch or dinner), eat at least 2 to 3 hours before the game: if it is a snack (you already had lunch or dinner), eat the snack 1 hour before the game.
Suggested foods
:
Some kind of pasta is a good lunch or dinner choice.
Others:
Cereals and grains
Vegetables
Avoid dairy products high in fat. Low fat yogurt would be fine.
Adequate fluid intake is important before and during the game to avoid dehydration... but again, too much is not good medicine. In addition to water, sport drinks or fruit juices are good choices.
If your practices or games are late in the afternoon, right after school, make sure you eat breakfast and lunch that day. Some fruit like bananas or oranges one hour before the practice or game would be a good booster.
Read this senario...
Recently our boys played a triple-overtime tournament game on a Wednesday evening. We won and everyone was exhausted after the game. We had a practice the next afternoon, and the final game of the tournament of Friday evening (two nights later). Here's what I advised the boys. After the Wednesday triple-overtime game, go home and eat some protein. Then the next day, eat a lot of carbohydrates such as pasta, bread, etc. The reason for this is to replenish the glycogen stores in the muscles, which were probably depleted after the triple-overtime game. Glycogen is the storage chemical in every cell in the body that stores glucose for metabolism. To replenish those glycogen stores, eat a lot of carbohydrates (starch) the day before the final game. Not doing so, could result in those glycogen stores running low sometime in the second half of the final game, contributing to physical and mental fatigue. So carbohydrate load the day before the big game, and eat normally as suggested above on the day of the game. That's what we did, and, by the way, we did win the final game by 10 points
Coach Peron
Oct 13, 2007, 10:58 am FIBA EUROPE
THE DEVELOPMENT
As it was for Andrea Bargnani, the first DRILLS DRILL 1 The player, 4, starts with a sprint right from 1. With the receiving hand, he dribbles
two times and, driving straight to the basket, dunks. Everything is performed at maximum speed 2. With the opposite hand, takes two dribbles, and dunks.
Variations Finishing with power move or jump shot. Progression Introduce a change of dribbling hand at maximum speed Another coach is on the court facing the
player, on the other side of the court. If he raises both hands with fingers spread, this is a signal for the player that, just as the player receives the ball from one coach, he must pass the ball to other coach, receives it back, and then immediately shoots Pay attention to maintain balance, the height and control of the ball, with the eyes looking forward in all drills. Note: We increase the quickness of the execution only when the player can master handling the ball with maximum efficiency. The drill is run on the right, center, and left lanes of the half court. DRILL 2 The player starts with a sprint from the 1. Shoot
2. Make a crossover dribble, drive to the
basket and shoot 3. Make a crossover dribble with a change of dribbling hand in a situation of "traffic", it means to add a passive obstacle, such as a chair or a coach, and then an active obstacle, a defender. DRILL 3 The player starts with a fast dribble from the
mid-court line and moves towards an obstacle. He slows down a little bit to choose the proper solution, and goes up for a shot, for example a jump shot, if the defender steps back. Alternatively, he can change the dribbling hand, cutting in the middle of the three- second lane and then go for a shot. Otherwise, he can fake the change of the dribbling hand and, returning to the same side, finish on the baseline Variations
Make a "V" cut without the ball, moving near or away from the ball Progression SERIES OF DRILLS BASIC ONE-ON-ONE MOVES With the defender behind, in contact: look at Variations PROGRESSION ONE-ON-ZERO, TEACHING PHASE The coach acts as a defender and pushes the . With the defender, who anticipates on
Sep 26, 2007, 10:52 pm This is a style of man defense that help reduce the opportunities of the opposition who like to do penetration specifics with their man offense. Teams who are stronger at going to the basket vs. shooting the ball from the perimeter-wall defense is the proven choice among coaches from Europe. FIBA EUROPE and Coach Peron.
by Oliver Purnell DEFENSE
The philosophy of the "Wall Defense" is primary based on the concept that all five defenders are guarding the ball. This defense can be Coach Peron has used this style of defense while coaching at Western Canada High along with coaching a club team this past spring/summer. If you have any questions as to how this defense is run feel free to contact Coach Peron anytime.
Coach R Sep 20, 2007, 3:19 pm Another area of change in Canada Basketball is how players defend their basket. From constant ball pressure tactics to improved hedge defensive principals slowly younger players are being taught how to defend on the ball as well as away from the ball. Improved footwork drills to improved court vision concepts are areas that are being taught at a younger age. Principals that create wall protection defense for teams who like to penetrate more than shoot is a very important part to European defenses. With FIBA Basketball comes plenty of change with some of the biggest changes being a wider key to 8 sec over half rule to a 24 sec shot clock areas that force teams to get up the court much quicker than in the past.
Next up what is wall defense and how can you use this style of man defense to help your teams' game.
Coach R Sep 18, 2007, 1:01 am Over the last few years Canada basketball has gone a very different direction by coaching younger players a more European way of playing the game. How is this concept different from the way Canada Basketball used to teach the game. Well you can begin with fundamentals with or without the ball being one that has more movement, moving to the ball as opposed to standing still. Passing the ball with not only 2 handed passes but using more 1 hand passing when the opportunity presents itself. Having players thinking shoot 1st, penetrate 2nd and pass 3rd are very much a new way of teaching fundamentals to younger players. Motion offenses are being put to use more and more creating more options than ever before. It is no longer a surprise when teams shoot the ball over 80-90 times per game with this philosophy.
Stay tuned for part 2 of how Canada basketball is going Euopean. Sep 17, 2007, 3:11 am
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